AI Insights · Timothy · July 2022
Top 5 3D Cartoon Games on iOS in Colombia Q2 2022
In Q2 2022, the top 3D cartoon games on iOS in Colombia showed diverse trends in downloads, revenue, and active users, as reported by Sensor Tower.
In Q2 2022, the performance of top 3D cartoon games on the iOS platform in Colombia varied significantly across different metrics such as downloads, revenue, and active users. Below, we delve into the individual performance of the top 5 games: Clash Royale, Homescapes, Gardenscapes, Fishdom, and Lords Mobile: Kingdom Wars.
Clash Royale
Clash Royale from Supercell showed fluctuating weekly revenue, peaking at around $16.3K in the first week of May. Weekly downloads remained relatively steady, hovering between 2.9K and 5.2K throughout the quarter. Meanwhile, weekly active users experienced a gradual decline from 136.4K at the end of March to 105.9K by the end of June.
Homescapes
Homescapes by Playrix saw a consistent weekly revenue, peaking at approximately $5.2K in late May. Weekly downloads exhibited an upward trend towards the end of the quarter, increasing from 1.3K in late March to 1.7K by the end of June. The game’s weekly active users saw a slight decline, starting from 24.7K in late March and ending at 20K in late June.
Gardenscapes
Another Playrix title, Gardenscapes, experienced steady weekly revenue, with a peak of about $4.3K in mid-May. Weekly downloads increased significantly towards the end of the quarter, reaching 1.2K in the final week of June. Weekly active users showed a minor fluctuation, stabilizing around 11.5K by the end of the quarter.
Fishdom
Fishdom from Playrix had a notable peak in weekly revenue of about $4.1K in late May. Weekly downloads saw an initial spike in early May, reaching 8.5K, but then declined to around 1.7K by the end of June. Weekly active users showed a peak of 13.4K in early May, before tapering off to around 9K by the end of the quarter.
Lords Mobile: Kingdom Wars
Lords Mobile: Kingdom Wars from IGG.COM had more modest weekly revenue compared to other titles, peaking at approximately $3.5K in late June. Weekly downloads varied, with a high of 579 in mid-June. The game’s weekly active users saw a peak of 3K in mid-June, before declining to around 2.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.